We are developing gesture-based technologies for Human-Computer Interaction, where IoT converges with Machine Learning. We believe in the potential of these technologies to enhance the mobile gaming experience, modernize school education with gamification, and empower businesses to exceed their client expectations.
Sense 3D Technologies is dedicated to adding a new dimension to the virtual world. We tackle the challenges of the 3D Virtual World, from 3D games and movies to the exciting realms of VR, AR, and XR, creating immersive experiences that redefine human-computer interaction.
In a market that boasts a staggering $197 billion in video game revenue in 2022, we're poised to tap into the Mobile Gaming Market that is projected to reach 3 billion players by 2022, with India leading the pack with 507 million players.
The Total Addressable Market (TAM) for the video game industry is projected to reach an astonishing 197 billion dollars in the year 2022. This rapid growth is not limited to traditional gaming platforms but extends to the mobile gaming sector as well. The Serviceable Available Market (SAM) has experienced an impressive increase from 1.7 billion in 2019 to a remarkable 3 billion by 2022, reflecting a compound annual growth rate (CAGR) surpassing 8%. In the context of India, the impact is equally notable, with an astounding 507 million players, showcasing the remarkable reach of the Serviceable Obtainable Market (SOM) and establishing India as a global leader in the gaming industry.
TAM 3B
SAM 1.5B
SOM 0.3B
Exploring the dynamic gaming industry unveils an intricate ecosystem of key players who shape the experiences of more than 3 billion consumers worldwide. From controllers to diverse platforms, such as mobile (51%), PC (24%), and consoles (25%), these components collectively fuel the immersive world of gaming. Behind the scenes, developers and innovative game engines, like Unity (61%) and Unreal (5%), contribute to crafting the interactive landscapes that captivate enthusiasts across the globe.
Gamification has the potential to transform the landscape of school education. With approximately 33.2% of the global population, equivalent to around 2.6 billion individuals, falling under the age of 20, the scope for innovative learning experiences is immense. This demographic expanse is further segmented, with approximately 1.3 billion individuals being under the age of 14 globally. In India alone, a remarkable 25.68% of the population, roughly 350 million individuals, comprises those under the age of 14. These statistics underscore the vast educational landscape and the significant potential gamification holds in shaping the future of learning.
Sources: Visual Capitalist, Demography of India by Wikipedia
Globally, there are approximately 1.35 billion children under the age of 14, presenting a vast TAM for educational gamification.
In India, the SAM comprises around 35 crore children under 14 years old, showcasing a significant local market.
Our target is to reach 3.5 crore students, providing them with engaging and enriching gamified learning experiences.
Explore the range of innovative solutions we offer to enhance your experiences in the digital realm. From enterprise IoT solutions to captivating AR/VR experiences and custom 3D models, we strive to redefine possibilities.
Transform your business with our advanced Enterprise IoT solutions, seamlessly integrating the physical and efficiency.
Experience innovation through our Smart Hardware Solutions, with cutting-edge technology and design
Step into immersive worlds with our AR/VR Experience solutions that redefine how you interact and explore.
Experience captivating visuals with our meticulously crafted custom 3D models that bring your ideas to life.
Immerse yourself in interactive 3D walkthroughs that transform concepts into captivating virtual experiences.
Participate in enriching seminars, workshops, and training sessions that enhance your expertise and knowledge.